I'm getting some edge bleeding with OpenGl, I believe it would be better if each frame had some padding around it to accommodate magnification and "minification".
The process of clipping each tile involves some rounding from integers to floating point, which may also create artifacts when the drawing goes all the way to the edges.
Maybe 4px? Making it 40x40px.
(considering, of course, that you are interested in supporting developers like me)
I'll be using this animation in my FOSS game engine, credit to you will be given (like the other assets present), but you don't specify any license your work falls under.
If possible, please take a loot at something like Creative Commons licenses or even something like the WTFPL, they are very basic and simple to understand, but it makes clear your intended use of the work.
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I'm getting some edge bleeding with OpenGl, I believe it would be better if each frame had some padding around it to accommodate magnification and "minification".
The process of clipping each tile involves some rounding from integers to floating point, which may also create artifacts when the drawing goes all the way to the edges.
Maybe 4px? Making it 40x40px.
(considering, of course, that you are interested in supporting developers like me)
yep, it works better now.
And you may index the colors if you wish, smaller file with no difference in appearance.
I'll be using this animation in my FOSS game engine, credit to you will be given (like the other assets present), but you don't specify any license your work falls under.
If possible, please take a loot at something like Creative Commons licenses or even something like the WTFPL, they are very basic and simple to understand, but it makes clear your intended use of the work.
If you want to take a look at my project, you can find it here: https://notabug.org/TooOld2Rock-nRoll/ArcadeFighterDemo
Your animation will be present in some commit in the near future.
Thanks o/